dc.contributor.author | Клименко, И.С. | |
dc.date.accessioned | 2018-03-07T09:26:41Z | |
dc.date.available | 2018-03-07T09:26:41Z | |
dc.date.issued | 2016-02-12 | |
dc.identifier.uri | http://repo.kspi.kz/handle/item/2223 | |
dc.description.abstract | The article discusses the feasibility of innovative technologies in the system of student-centered learning. A brief description of how the game of social simulation, the expediency of their use in higher education. An example of using one of the methods in the educational process. | ru_RU |
dc.subject | innovative technology | ru_RU |
dc.subject | social gaming simulations | ru_RU |
dc.subject | student-centered approach | ru_RU |
dc.subject | integration techniques | ru_RU |
dc.title | Инновационные технологии личностно-ориентированного обучения в системе высшего профессионального образования | ru_RU |
dc.type | Article | ru_RU |