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APPLICATION OF GAMIFICATION TECHNIQUES TO CREATE A SUPPORTIVE LEARNING ENVIRONMENT IN HIGHER EDUCATION ENGLISH CLASSES

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dc.contributor.author Assanova, A.B.
dc.contributor.author Kinzhibaeva, A.S.
dc.date.accessioned 2025-07-02T13:12:25Z
dc.date.available 2025-07-02T13:12:25Z
dc.date.issued 2025-02-27
dc.identifier.uri http://localhost:8080/xmlui/handle/123456789/8534
dc.description.abstract The article presents a brief overview of the history of the issue, discusses the reasons for the growing popularity of gamification at the present stage, as well as considers the main principles and methods of its application, provides examples of educational games. The authors describe the key principles and practical approaches to the use of gamification in the process of teaching foreign languages in higher education institutions. This technology combines content, game elements and pedagogical techniques in order to increase student motivation. This approach allows us to consider gamification as an innovative pedagogical technology that can be effectively applied for different age groups, at different stages of the educational process and within different types of activities. en_US
dc.language.iso en en_US
dc.publisher Publisher of Kostanay Regional University named after Akhmet Baitursynuly en_US
dc.subject gamification en_US
dc.subject game practices en_US
dc.subject information and communication technologies en_US
dc.subject foreign language en_US
dc.subject training programs en_US
dc.title APPLICATION OF GAMIFICATION TECHNIQUES TO CREATE A SUPPORTIVE LEARNING ENVIRONMENT IN HIGHER EDUCATION ENGLISH CLASSES en_US
dc.type Article en_US


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